Change Log:
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v3.1 (Older Versions in .zip file):
Fixes/Cosmetic improvements
Quite a few new addons/addons removed
v3.0
Completely new layout (works with 4.3)
v2.9.3b
Created a new layout by using Reflux as profile management
Added Chatter, so the chat frame position will be save when installing and when switching between layouts
Added CoolLine in for a CD tracker in the Minimalist layout
Changed the positioning and appearance of NibRunes
v2.9.2b
Removed the shadow from skada's font and added an outline. More clear now.
oUF_Freebgrid no longer shows you're frame when not in a group
Significantly changed KuiNameplates (I'm pretty happy with the look)
Kong now fades Weapon Enchants in combat to 20%
v2.9b
New Layout
Removed ButtonFacade
Replaced Combuctor and went back to AdiBags
Replaced dnameplates and added KuiNameplates
Removed DoomCDPulse
Replaced dRecMap and added qminimap
Replaced Fane with NibChatTabs
Added FlyPitch
Added InspectFix
Removed Gladius (may be re-added in a later version
Added Postal
Added Ludwig
Added nibWatchFrameAdv
Replaced Stuf Raid with oUF_Freebgrid
Added Quelevel
Added StealYourCarbon
Removed SmartFrameMover
Removed sStats
Added WorldStateUpFrameMover
Added xanErrorDevourer
Changed the castbars from ACB to Stuf
Changed Bartender positioning and amount of buttons
Changed the way Kong fades many frames
Added MiniLoot
Significantly changed combo points, soul shards, dk runes, and holy power
Removed Skada Threat and Added a threat bar to Stuf
Made the UI more pixel perfect
v2.8
New Layout
Added Viewport panels to the top and bottom. Changes color when low on mana and in combat. Trying to find the KgPanel script for aggro for the next version.
Removed AdiBags and replaced it with Combuctor
Altered AuraFrames. Changed their spacing and count text on certain frames
Moved and scaled Bartender a bit
Removed Prat and added bChat
Added BubbleBobble
Completely Revamped the chat frame's pane...
Description:
--------------------
UI Goal:
This UI is meant to be extremely informational while being presented in a logical way. Your eyes need to be focused on the center of your screen and not in the top left corner or any corner for that matter. Therefore, that is where I place the more important UI elements.
Organization and symmetry of UI elements are very important to a quality UI as well. Having the correct balance of these are what I strive for.
The user should have the freedom over the UI elements. It shouldn't be up to the creator where things must be placed or what things must be hidden/shown. There needs to be a level flexibility between the creator and user.
The UI should look and perform at the appropriate level. Certain UI elements shouldn't look too nice. Otherwise, there will be unnecessary distractions or things will stand out too much that shouldn't, but on the other hand things shouldn't look like they are not emphasized enough.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Important UI Information:
v3.1 is meant for widescreen monitors with an aspect ratio of 8:5 or 16:10. This means that my UI will look its best on 1200x800, 1440x900, 1680x1050, and 1920x1200 monitor resolutions. If your monitor is not one of these resolutions you may need to move some things around. I will be coming out soon with a version suitable for all resolutions.
This UI is meant for all classes, roles, and play-styles. Includes raid frames with important debuff/healer specific indicators as well as class specific important UI elements such...
--------------------
v3.1 (Older Versions in .zip file):
Fixes/Cosmetic improvements
Quite a few new addons/addons removed
v3.0
Completely new layout (works with 4.3)
v2.9.3b
Created a new layout by using Reflux as profile management
Added Chatter, so the chat frame position will be save when installing and when switching between layouts
Added CoolLine in for a CD tracker in the Minimalist layout
Changed the positioning and appearance of NibRunes
v2.9.2b
Removed the shadow from skada's font and added an outline. More clear now.
oUF_Freebgrid no longer shows you're frame when not in a group
Significantly changed KuiNameplates (I'm pretty happy with the look)
Kong now fades Weapon Enchants in combat to 20%
v2.9b
New Layout
Removed ButtonFacade
Replaced Combuctor and went back to AdiBags
Replaced dnameplates and added KuiNameplates
Removed DoomCDPulse
Replaced dRecMap and added qminimap
Replaced Fane with NibChatTabs
Added FlyPitch
Added InspectFix
Removed Gladius (may be re-added in a later version
Added Postal
Added Ludwig
Added nibWatchFrameAdv
Replaced Stuf Raid with oUF_Freebgrid
Added Quelevel
Added StealYourCarbon
Removed SmartFrameMover
Removed sStats
Added WorldStateUpFrameMover
Added xanErrorDevourer
Changed the castbars from ACB to Stuf
Changed Bartender positioning and amount of buttons
Changed the way Kong fades many frames
Added MiniLoot
Significantly changed combo points, soul shards, dk runes, and holy power
Removed Skada Threat and Added a threat bar to Stuf
Made the UI more pixel perfect
v2.8
New Layout
Added Viewport panels to the top and bottom. Changes color when low on mana and in combat. Trying to find the KgPanel script for aggro for the next version.
Removed AdiBags and replaced it with Combuctor
Altered AuraFrames. Changed their spacing and count text on certain frames
Moved and scaled Bartender a bit
Removed Prat and added bChat
Added BubbleBobble
Completely Revamped the chat frame's pane...
Description:
--------------------
UI Goal:
This UI is meant to be extremely informational while being presented in a logical way. Your eyes need to be focused on the center of your screen and not in the top left corner or any corner for that matter. Therefore, that is where I place the more important UI elements.
Organization and symmetry of UI elements are very important to a quality UI as well. Having the correct balance of these are what I strive for.
The user should have the freedom over the UI elements. It shouldn't be up to the creator where things must be placed or what things must be hidden/shown. There needs to be a level flexibility between the creator and user.
The UI should look and perform at the appropriate level. Certain UI elements shouldn't look too nice. Otherwise, there will be unnecessary distractions or things will stand out too much that shouldn't, but on the other hand things shouldn't look like they are not emphasized enough.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Important UI Information:
v3.1 is meant for widescreen monitors with an aspect ratio of 8:5 or 16:10. This means that my UI will look its best on 1200x800, 1440x900, 1680x1050, and 1920x1200 monitor resolutions. If your monitor is not one of these resolutions you may need to move some things around. I will be coming out soon with a version suitable for all resolutions.
This UI is meant for all classes, roles, and play-styles. Includes raid frames with important debuff/healer specific indicators as well as class specific important UI elements such...